OLD STUFF I rewrote the post after my discovery of how the network traffic works. The answer in short, unfortunately, is NO. But R* can detect it. I will assure you. From several tests, there are NO distinguishable traffic from the UDP protocol, in a public lobby that allows you to identify a modder, if you are being harassed by one. However, I tested two mod menus on my decoy account (I have two Steam accounts, and two Rockstar Social Club Accounts). The one thing that is significant is that there is a suspicious communication to the Rockstar servers. Mod menus generate DTLSv1.0 packets. Sent to Rockstar's servers at "188.8.131.52 prod.ros.rockstargames.com". Playing the game legitimately, no DTLSv1.0 packets are sent. But if you load a mod menu, Rockstar knows. The problem is, it is traffic going to the dedicated Game Service Servers. You, as a random person in a public lobby, will not be able to see it. TLDR... Let Rockstar catch and ban modders. You will never find them They are doing a pretty decent job. According to MPGH chatter, since four days ago a lot of the mod developers are pulling out of implementing money hacks into the game. As they cannot find a way to get past R* Anticheat yet. http://www.mpgh.net/forum/forumdisplay.php?f=414 I tested the one with the "Safe Money Drop". My decoy account got banned for 30 days. But you could be a real creepster. And tell people with unprotected (no VPN no proxy) internet connections, what city and state they live in. That still works. How to do that? I tested it on 5 different people already, all my friends. In-game, you have to be following the player around. The closer you are with the player, the more bytes are generated and sent between your IP and theirs. That helps you distinguish their IP from anyone else's. Now
Start Wireshark capture Statistics Endpoints Bytes Tab (Sort by highest) Your highest NON-LOCAL IP on ports 6672 (UDP, most players have traffic through this) is the player's IP
Using that IP, you can choose to either click the Name Resolution Checkbox on the bottom left of the Endpoints window. Or, you can just Google it. The potential of this vulnerability? DO NOT DO THIS Lets say you wanted to be a douchelord or something, and you don't like another player. Keep GTA V running in Windowed Mode, fire up wireshark, start capture. Locate the player IN-GAME and follow him around for at least one or two minutes. After you positively identified the player's IP (using the bytes-captured method on port 6672), you can attack it with a subscription DDoS/DoS Botnet provider. Also known as a "stresser" or "booter" for obvious reasons. (Note: they only accept either BitCoin or PayPal, I hate both of them). A few examples... (1) Defiance Protocol (2) Thunder Stresser (3) PolyStress (4) Stress3d.me (5) DataBooter (6) ExoStresser What does it do if you choose to do this? Well, first of all, even though they are known as booters or stressers, they initiate a Denial of Service attack on the victim machine. That means even if you left the session (you better), you can initiate the attack. It will shutdown their entire home network for a X amount of ms, just enough to kick someone, including the host of the lobby, out of the session. All you need to know to launch the attack is... (a)The IP address of victim machine (b)The Port you want to attack (port 6672) (c)The method of attack (chose one that is relevant to the protocol), like TCPStorm, DOMINATE, SYNFLOOD, etc. Seriously, don't do it. All I figured out is how to stalk my friends on GTA V. I have yet to even learn how to decrypt the captured GVSP data. If you want to catch modders on your own, you need to crack that hash. Seems like there is a new key generated a session. Hopefully R* in GTA VI will patch this vulnerability. GOOD LUCK, DON'T DoS people, and GO sign up for a VPN or Proxy, RIGHT NOW. Stuff Online on DTLSv1.0 Traffic https://wiki.wireshark.org/DTLS DTLS is a SSL Protocol that is compatible through UDP. It can be used to create SSH Tunnels back to R* Servers. Since the last thing a mod developer wants to do is give R* all of your info willingly, I am assuming that this DTLS traffic is part of the anticheat mechanism implemented by R*. DTLS traffic, as of yet, cannot be filtered by capture alone. However, you simply just look at the packet, and then filter the UDP traffic and port to display the majority of DTLS traffic. Example Packet Summary: Modder Machine To RockstaTake Two Interactive, New York, New York Upon Use of a Mod
Frame 204: 151 bytes on wire (1208 bits), 151 bytes captured (1208 bits) on interface 0 Interface id: 0 Censored TO Avoid MAC Ban Encapsulation type: Ethernet (1) Arrival Time: Jan 19, 2017 18:23:39.836486000 Pacific Standard Time [Time shift for this packet: 0.000000000 seconds] Epoch Time: 1484879019.836486000 seconds [Time delta from previous captured frame: 0.002543000 seconds] [Time delta from previous displayed frame: 0.002543000 seconds] [Time since reference or first frame: 1.598633000 seconds] Frame Number: 204 Frame Length: 151 bytes (1208 bits) Capture Length: 151 bytes (1208 bits) [Frame is marked: False] [Frame is ignored: False] [Protocols in frame: eth:ethertype:ip:udp:dtls] [Coloring Rule Name: UDP] [Coloring Rule String: udp] Ethernet II, Censored TO Avoid MAC Ban Internet Protocol Version 4, Src: 10.0.1.113 (10.0.1.113), Dst: prod.ros.rockstargames.com (184.108.40.206) User Datagram Protocol, Src Port: 58016 (58016), Dst Port: 61457 (61457) Datagram Transport Layer Security
Modder Machine To Victim Machine Upon Giving Him All Weapons from Mod Menu. Victim is from Miami, Florida
Frame 210: 101 bytes on wire (808 bits), 101 bytes captured (808 bits) on interface 0 Interface id: 0 Censored TO Avoid MAC Ban Encapsulation type: Ethernet (1) Arrival Time: Jan 19, 2017 18:23:39.887777000 Pacific Standard Time [Time shift for this packet: 0.000000000 seconds] Epoch Time: 1484879019.887777000 seconds [Time delta from previous captured frame: 0.000169000 seconds] [Time delta from previous displayed frame: 0.000169000 seconds] [Time since reference or first frame: 1.649924000 seconds] Frame Number: 210 Frame Length: 101 bytes (808 bits) Capture Length: 101 bytes (808 bits) [Frame is marked: False] [Frame is ignored: False] [Protocols in frame: eth:ethertype:ip:udp:gvsp] [Coloring Rule Name: UDP] [Coloring Rule String: udp] Ethernet II, Censored TO Avoid MAC Ban Internet Protocol Version 4, Src: 10.0.1.113 (10.0.1.113), Dst: c-75-74-37-8.hsd1.fl.comcast.net (220.127.116.11) User Datagram Protocol, Src Port: vision_server (6672), Dst Port: vision_server (6672) Source Port: vision_server (6672) Destination Port: vision_server (6672)
These are the settings you must have on Windows Firewall, on Windows 10. Make one rule for INBOUND and one for OUTBOUND. You can do this while playing the game. Set them to enabled and change session. You should be on a new lobby with MUCH LESS PLAYERS. Keep Lobby-Surfing until you end up alone or the other people leave. My Wireshark capture tells me that the only other player in the game is connected to me via UDP 35464. He eventually left. Leaving me in a session by myself. It won't guarantee you a solo lobby anymore, but it makes it much rarer for packed lobbies with modders and jet griefers. If you are feeling lonely, then disable those firewall rules and switch session again. I still have a UDP connection via 6672 despite the rules. My wireshark picks up no traffic at all though. Hmm interesting. If you block your traffic it now generates DTLSv1.0 traffic (like modder traffic) to Rockstar at 18.104.22.168. There is also a lot more TCP traffic through Port 80 (but its still obfuscated). And it is going through my blocked UDP ports in the new firewall rules. It basically SSH tunneled through UDP directly to R*. So it's just me and their gameserver. No one else. Well the admins know I am not cheating. They prolly think I have a lousy internet connection or a jerk of a admin (they think) who doesn't want me to use UDP gaming ports. I am not worried at all. If you wanna sell all of your shit without being picked on. Then do this,
enable the firewall rules both inbound and outbound, sell your shit, and then disable them and switch sessions again so you won't be lonely anymore.
Here are the packet captures that I am WILLING to share. Basically it shows two things. R* Will open a SSH tunnel secret in at least TWO conditions (1) If you are modding. There will be a SSH Tunnel created using the DTLSv1.0 protocol on your UDP ports. Telling R* what you are doing if your game traffic looks suspicious (2) If you are using the firewall glitch, the game will get around your Windows Software Firewall and start connecting to R* with the SSH tunnel.
For #2 if you check on my packet capture links, even though I told Windows Firewall to block that UDP port, packets were sent through anyways as DTLS traffic. I have yet to be banned for this. This ensures that R* can still save my data. And you get to have less populated and/or totally alone sessions so you can play the damn game! And here is a example of normal traffic. Me and three of my friends in a 4-player Survival Game
Edit: Uploaded a 38 minute video, soloing biker deliveries without interference from other players. Works as long as I end up being the only player in the session, no new players can join because I blocked my ports
Other Possible Ramifications (Very Bad If It's True!) Not to freak everyone out. But it MAY be possible, for someone with actual hacking talent (not me), to drop a Staged Meterpreter Shell into your computer, assuming that he or she knows your IP address through the discovery on Wireshark. They can then... (1) Have the payload on execution rewrite a critical system file in your computer (2) Download the remaining stages of the payload (3) Slowly compromise other system processes on your computer (4) Gain root-access (Administrator in Windows) (5) Start executing commands as Root/Admin (6) Do creepy shit like use your webcam to take a picture of your face. Or steal your saved payment information in your browser cookies for Amazon, etc. I typically would picture our typical home networks like this in a typical game lobby on GTA Online Me
Laptop running GTA V My Router and Firewalls My Public IP (UDP Port 6672) My ISP
ISP routing path Your ISP Your Public IP (UDP Port 6672 and/or other) Your Home Router and Firewalls Your Computer
The problem with the UDP protocol, is that it has very little verification and checksumming. It just keeps spamming packets, making it viable for low latency applications (gaming). If I can make a virus or reverse shell look like typical game data, then it SHOULD get through your firewall, and automatically get forwarded by your router to your computer. As long as I am connected to you, all the validation is authentic. As long as I am connected to you, either in a game mode, or through the public lobby! If those conditions are met. Then it's going to look like regular traffic to your network. I have yet to even try this. I did managed to reencode a standard reverse shell payload (msfvenom) and infected myself with it (successfully SSH tunneling through my own router from the WWW against my Linux installation). However, my Windows variant failed to execute due to Windows User Account Controls. Windows Defender was futilely, furiously searching for this "virus", and eating up all my hard drive usage (100% while playing GTA) until I finally removed it after running a scan with HitmanPro (a heuristics second-opinion scanner that hunts for files that exhibit virus/malware like activity). PSA: DO NOT USE WIRESHARK TO MONITOR GTA V TRAFFIC, R* EULA HAS RECENTLY BEEN CHANGED, DEPENDING ON SEVERITY IT MAY BE A INSTANT PERMANENT BAN At 4:30 AM PST, January 22nd, my account received a permanent ban as I was with my friends on their yacht looking through the scope of a sniper rifle in the middle of a Piracy Prevention Match. As it turns. Sniffing network traffic via Wireshark may or may not be a ground for a ban. Regardless of whether or not I am doing it right now. I even double checked the vague Rockstar Games EULA to make sure. https://www.rockstargames.com/eula
You agree not to: reverse engineer, decompile, disassemble, display, perform, prepare derivative works based on, or otherwise modify the Software, in whole or in part;
Well I attempted to! And I violated a good half of those.
cheat or utilize any unauthorized robot, spider, or other program in connection with any online features of the Software;
"Spider" (I am guessing they are referring to internet crawlers), but "other program"? Yeah Wireshark fits the bill.
TECHNICAL PROTECTIONS: The Software may include measures to control access to the Software, control access to certain features or content, prevent unauthorized copies, or otherwise attempt to prevent anyone from exceeding the limited rights and licenses granted under this Agreement. Such measures may include incorporating license management, product activation, and other security technology in the Software and monitoring usage, including, but not limited to, time, date, access, or other controls, counters, serial numbers, and/or other security devices designed to prevent the unauthorized access, use, and copying of the Software, or any portions or components thereof, including any violations of this Agreement. Licensor reserves the right to monitor use of the Software at any time. You may not interfere with such access control measures or attempt to disable or circumvent such security features, and if you do, the Software may not function properly. If the Software permits access to Special Features, only one copy of the Software may access those Special Features at one time. Additional terms and registration may be required to access online services and to download Software updates and patches. Only Software subject to a valid license can be used to access online services, including downloading updates and patches. Except as otherwise prohibited by applicable law, Licensor may limit, suspend, or terminate the license granted hereunder and access to the Software, including, but not limited to, any related services and products, at any time without notice for any reason whatsoever.
The Secret UDP SSH Tunnel (DTLSv1.0), got it. R* Anticheat. Check. Don't fuck with it? Naw mang, sorry, totally lost it. Well... if I straight up spilled the beans on how your anticheat works, including what it could possibly do and can't do, and how it might work, I'd guess you'd be pretty mad at me too. Especially since posting on Reddit is the equivalent of me following you around IRL with a megaphone, screaming in public in earshot "Don't trust him! He is reading your shit! He's looking through your gameplay traffic right now. And he knows everything!!!!"
Remember what I said about DDoSing people that are discovered on Wireshark? If you do this, and the victim knows the right people to call, I wouldn't be surprised if G-Men in suits knock on your door. At first, I thought, that was it. Then I decided to go Google "GTA V Banwave" and set the time to one week ago. What I saw was a real trip. A huge spike in fake bans and urgent warnings, "PSA's" all over YouTube It's something related to the latest iteration of Mod Menus that have been popping up. I have not seen so much panic run through the forums of UnknownCheats and MPGH in my life. New versions, updates, and customized variants of Mod Menus have been popping up on a daily basis. And with a detection period from launch, of at most, a week long. That is, the day that the new mod menu gets uploaded, to the point that users start to report they are getting banned for it, can be up from a week from now. R* anticheat went into overdrive. Developers have been scaling back on implementing the money drop feature for fear of triggering instant bans for their users (hence the lack of money drops recently). Then I noticed something... The prevailing issue of "Persistent Mods" and possible "Memory Corruption" implicating innocent players I am talking about mod menus that permanently break a lobby's features like free roam missions, like CEO or Bikers, but this time, it can carry over betweens lobby sessions. I saw my first variant earlier this week and shrugged it off. Then I saw my second one today. Some modder was caging me and my friends and trying to flatten us with Bugattis. Normally I would just join another session and any wacky attachment would fall off. But now the damage, errors, and bugs caused by mod menus can "carry-over" with me. I realized that I couldn't change my Outfits via the "Style Menu" for the second session in a row, I could not eat snacks to regenerate health, nor could I equip body armor. In some cases, I couldn't register as a CEO and start my missions, even though I already SWITCHED to a new lobby. After fully restarting the game from Steam, the "mod persistence" ceased. I had full control of my character again. Because we are talking about starting over again with fresh untainted memory. First instance of discussion of innocent bans recentlyhttps://www.youtube.com/watch?v=rKYnCDolKSc This video claims that you should be avoiding public lobbies on the PC like the plague or apocalypse. IDK if you have to be THAT extreme. Just don't interact too much with modders. Or try glitching yourself into a solo public lobby via the firewall glitch. This is really sad though. This guy is a victim of a modder, and he gets a ban for it, probably from memory corruption caused by the modders that Rockstar's Anticheat picked uphttps://www.youtube.com/watch?v=_1IEs-Bf7Is I am certain that if you react quickly enough, you will NOT get flagged by the modder's actions. You just need to do a full restart of the game. Not your PC. Just the game on Steam. So don't enjoy a modder's company for too long, no matter how pleasant they may appear. Holy fuck dude. The game still costs $60 on Steam. After all these years. I'll just wait until my decoy account gets unbanned. I'll see you guys in 30 days. Fortunately, it is NOT a MAC Ban. I logged into my decoy account. Decoy account still has a one month suspension.
Hidden Wiki Hidden Wiki Links Deep Web Links Deep Web Sites. Deep web links covers – Tor websites, Deep web site, Darknet websites, dark web sites list, dark web websites, onion websites, hidden websites, hidden wiki links, tor websites list etc.,There are 1000’s of hidden links to access deep web market and here you can find all the links that are related to dark web and deep web. If you wanted someone murdered, you used to drop off a bag of cash in an alley. In 2013, you need only an Internet connection and bitcoins. Eli Lake on the ‘Hitman Network.’ http://3fyb44wdhnd2ghhl.onion/wiki/index.php?title=Main_Page – All You’re Wiki – clone of the clean hidden wiki that went down with freedom hosting I always love this section because, inside this section, I am covering services related deep web links, and these hidden wiki links offering all type services like deep web hitman, Rent a Hitman, Rent a Hacker, Buying documents, Escrow and much more.I am regularly checking below given links, and all are working at a time when I explored these site, If anyone link is not working then don’t ... Hitman Network – Group of contract killers from the US/Canada and EU. cnet.com hacked – full source + database download; Apples4Bitcoin – Cheap Apple products for Bitcoin. ccPal – CCs, CVV2s, Ebay, Paypals and more. EuroGuns – Your #1 european arms dealer. Deep Fruit – Apple products for a fraction of the price. Chloroform – Discretion is vital. Working Bitcoin Exploit Buy the ...
ANTONOPOULOS - THE FUTURE OF MONEY: How Bitcoin ...
BUILD YOUR DREAM BUSINESS IN 8 WEEKS: https://londonreal.tv/biz/ 2021 SUMMIT TICKETS: https://londonreal.tv/summit/ NEW MASTERCLASS EACH WEEK: http://londonr... In diesem Video nenne ich allen Skeptikern acht gute Gründe, wieso Bitcoin wieder steigen wird und die aktuelle Marktlage nur eine Phase ist! 01:05 Nutzbarkeit 03:25 "Historische" Daten Donations are totally optional but help keep this channel going. Thanks for all of your support and Enjoy! Bitcoin: 1JBdatcRMLJfLqWq9tsg1WBx1c5aWR6sUo Ethereum ... 7 HABITS OF HIGHLY SUCCESSFUL BITCOIN TRADERS (btc crypto live news price today analysis prediction) - Duration: 28:37. Crypto Crew University 17,540 views 28:37 Thanks for watching! For donations: Bitcoin - 1CpGMM8Ag8gNYL3FffusVqEBUvHyYenTP8