How Does Bitcoin Work? Bitcoin Explained for Beginners

0.12.8.9457 Content Discussion and Questions Megathread

https://forum.escapefromtarkov.com/topic/139581-patch-notes-for-01289457/
Please post all questions related to the new update in this thread.
NOTE: There will be no wipe with 12.8
Added:
New equipment:
New weapons and weapons parts:
Quality of Life changes:
Optimization
AI improvements:
Fixed:
Changed:
submitted by bobbypower to EscapefromTarkov [link] [comments]

Preliminary patch notes for 12.8 patch!

Added:
New equipment:
New weapons and weapons parts:
Quality of Life changes:
Optimization
AI improvements
Fixed:
Changed:
The 12.8 patch will NOT be on this week! Need to polish everything!
submitted by trainfender to EscapefromTarkov [link] [comments]

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The Problems With Tarkov's Economy and Balance.

Welcome to my overly long TED Talk about Tarkov's overall economy and the balancing issues within itself.
First, before I continue with the analysis of Tarkovs economy, let me throw some definitions your way, as understanding these things is very important to understanding what i'm about to explain.
FAUCETS
Faucets are feature or design decision that puts value into an economy.
SINKS
Sinks are features or design decisions that take away value from an economy.
NETS.
Not sure if this is an actual definition, but a Net is something that blocks value from falling into a sink. It's not a faucet, but it acts like one.
LOOT ECONOMY
The loot economy is essentially the 'FIR Economy'. It encompasses every piece of loot found in raid, even loot taken off of players bodies that doesn't have the FIR tag.
THE PLAYER-DRIVEN ECONOMY
The player driven economy is essentially the Flea Market.
Now it's important to understand what makes an economy sustainable. A stable economy would have to have tons of sinks for players to put their money into, while providing faucets for players to take money from. EFT's faucets include...
-FIR LOOT from PMC RUNS
-LOOT Gets Vendored
-LOOT Gets Sold on Flea (Requires Level 15)
-LOOT Gets Crafted Into FIR Items (Requires Hideout)
-CRAFTED LOOT Gets Vendored
-CRAFTED LOOT Gets Sold on FLEA (Requires Level 15)
-CRAFTED LOOT Gets Used
-PvP LOOT from PMC RUNS
-LOOT Gets Vendored
-LOOT Gets Used
-FIR LOOT from SCAV RUNS
-LOOT Gets Vendored
-LOOT Gets Sold on Flea (Requires Level 15)
-LOOT Gets Crafted Into FIR Items (Requires Hideout)
-CRAFTED LOOT Gets Vendored
-CRAFTED LOOT Gets Sold on FLEA (Requires Level 15)
-CRAFTED LOOT Gets Used
-PvP LOOT from SCAV RUNS
-LOOT Gets Vendored
-LOOT Gets Used
-BITCOIN FARM (Requires Hideout)
-And i'm sure many more than i'm missing
An economy also needs to have a lot of sinks to keep an economy flowing and stop players from amassing massive hordes of wealth. EFT's sinks include...
-Lost Gear from PMC RUNS (Recycles back into the 'PvP LOOT from PMC and SCAV RUNS' Faucets. But for another player.)
-Flea Market Taxes
-Medical Costs (Optional)
-Food Costs (Optional and Minor Sink)
-Hideout Upgrade Costs (Temporary Sink, Eventually turns into Faucet.)
-Scav Case Losses (Gambling)
-and a probably a few more that have slipped my mind.
Maybe you can already start to see some issues, and I haven't even started yet.
EFT's economy also has Nets, EFT's nets include
-Insurance
-Armor and Weapon Repairs
-Items in Secure Container (Maybe that would be counted here?)
EFT's economy is not sustainable. In order for an economy like EFT's to continue, they would need far more sinks to create a sense of scarcity. Veterans say that money is far too easy to make, but that's not the issue, money is far too hard to lose.
Ever wonder why you see a lot of squads using meta gear? Its because they all get their insurance back whenever they die, as it only takes 1 surviving member of a 5-man team, to secure his dead squadmates gear, and chuck it in a bush. Eliminating most of a squads expenses.
Solo players on the other hand, don't have this luxury, and will use a lot of low-end to mid-tier gear, expecting to lose it, and get it back in insurance, because it's not worth picking up.
BSG needs to incorporate more sinks and adjust their nets in a way that fixes it, otherwise the game will forever rely on wipes, and there will never be proper scarcity in the economy.
I want everyone to try and remember what it was like when you first booted up the game, had no fucking idea what you were doing, and how i'm sure many of you were scared shitless about losing your last P226 or Grach, and elated about finding a rifle, probably not knowing it shot dog-shit .366 rounds.
Now, i've spoken to a lot of new players, and a lot them have this sense of overwhelming anxiety about playing the game once they realise that death has consequences. This anxiety also helps tremendously with selling the games atmosphere, but as people get more experienced and more wealthy, that anxiety goes away, and so does the games atmosphere.
Its not possible to put us all back into the shoes of a new player, as a lot of the anxiety is caused by not knowing what the hell is going on or that you have an infinite source of income to the left of your PMC. But it is possible to bring back *SOME* of that anxiety by introducing gear scarcity into the Loot Economy.

There is almost no gear scarcity in the Loot Economy for a few reasons.
1. The flea-market allows people to buy whatever they want, whenever they want.
-There's a few ways to change this, removing it IS NOT the answer.
2. Playing in a squad tremendously increases your chances of getting your gear back in insurance.
3. Trader prices for Meta gear are far too low and Meta gear is far to easily obtained from raiders, bosses, and players wearing this gear; because it's so easy to obtain.
Now these things COULD be fixed, but if you did it would make a lot of gear useless. Because there are more issues.
Ammo and armor balance is scuffed.
Let me just give a few examples.
Everyone wants 7n31. It's a hot new ammo that everyone wants to try out, yet its sold out every trader reset. To counter this, BSG adds it as a craftable in the hideout. Now, it's all over the flea market, but very expensive, at the time of writing this it's 1700 RUB around. Pricey.
Now 7n31 coupled with the rate of fire of most of the guns that shoot it, goes through level 4 and 5 like butter, and even level 6 pretty well. But this is where we start to run into issues.
By increasing the supply of 7n31 and many other AP ammos, you've essentially massively decreased the effectiveness of many Higher-End armors.
"Oh well, that's fine, now newer and rats players have a chance of getting through all these chad armors."
Except that's not what happens.
Let me use a better example.
M62 is $5 a bullet. It completely ignores level 5 and goes through level 6 like butter. It is widely available, and very cheap.
Why would you use Level 5 and 6 when going up against this ammo?
There is no reason, Level 5 and 6 only slows you down when your up against AP Ammo.
That's fine though, this rare and exotic ammo should be able to go through armor like its nothing, that's why I pay exorbitant amounts of money and grind to obtain this ammo.
Except its not rare and exotic, its extremely common, with very little work to obtain, and this goes for a lot of the bullets in the game. Most Meta ammos are reasonably affordable and put down level 5 and 6 easily, which begs the question, why would I use Level 5 and 6? Why would I spend 800k on a slick, when someone can spend $5 to ignore it.
This goes into another issue that I see a lot of people talking about, the TTK (Time To Kill) The TTK isn't going to be fixed by adding 5 more health to the thorax, it will be fixed when armor actually does something. The only thing 5 more health on the Thorax does is make it more expensive to run AP ammo against unarmored players, and make bolt actions useless compared to DMRs.
TTK also effects the New Player experience, a lot of new player will simply spam their little makarov at big bad Altyn man and wonder why it did nothing. That's because armor isn't hard to get either, its harder to get than the ammo that pens it sure, but it's still very easy to get if you know how to get it. Meanwhile that new player is wondering why everyone is going through their cool new level 4 ceramic armor, and they're bullets aren't doing anything.
Now if they fixed the the Loot Economy and made armor, ammo and other gear harder to find, it would do nothing, because the traders sell ammo extremely cheap and armor extremely expensive compared to the ammo. Which means armor is going to get burnt, found, repaired and used until that person dies and the armor gets picked up again or scrapped at fence.
Now the traders, from what I understand, are supposed to eventually have extremely limited stock and options. However, seemingly, the community hates the idea of sold out traders.
I have an aneurysm everytime I see a post complaining about super high-pen ammo being sold out, and then immediately see the supply go up the next day, like what just happened with 7n31.
Because you're making. The problem. Worse.
Now, I want to believe that BSG will continue with their plans to make an economy based on scarcity, but this community has an issue with crying about a lot of dumb shit. Which, don't get me wrong, if the vast majority agrees that something needs to change, it probably should. We play the game more than the devs, we know what is fun.
But when you guys complain about something as sophisticated as tarkov's economy, and you have no idea what you're talking about, thats bad.
I wouldn't be making this section of the post, if I thought that BSG would ignore the complaints. But they have this habit of caving in to the community's crys. Please BSG, do not do this.
TL;DR: In order to have a good scarcity based economy, BSG needs to have more sinks in the economy to take money out of the hands of wealthy players, and they need to make ammo more expensive compared to the price of armor. The TTK issue is solved by making ammo more rare than armor, community needs to stop crying about stuff they don't understand.

Thank you for coming to my TED Talk.
submitted by AftT3Rmath to EscapefromTarkov [link] [comments]

I'm adding every name I see on here for a raiding party psn group.

Knotalbout • AriTBG223 • Biff004 • EBPLAYS1059 • WhiteLightning3 • ArxThadren • feedmeeverything • NotInformality • thehalfrekan • ShadowPhantom47 • Globi-WanShinobi • Littlepinguin545 • WaveWithUs • HD_Austr1a • laoffe • Oprah_Simba2019 • no_limit878787 • Dave_mcburnley • Zyrist • cleopasolano • nehal21 • ZzCaliphorzZ • thecrispymoon • Awezomer • sinister_bin333 • NomadKXM • Ace_Guillotine • Xtracttt • hem_1968 • robiana • thehalfrekan • lordcrowlay • inkaehead • StaineGM • calay1026 • Gerakiz • Spardutti88 • Hartgroove • HanJaeWon • DarkThift • Lord_Xenu • Baku2093 • MizzzouSTL • CruzC2 • YoNoMan375 • MrDogguss • Crusty_cheezus • xCHEFFRYx • Willdall • Sugoishi • hashtagNJA • goofnbeans • RawChiles • K1dCulpr1t • FunkyCorvid • StatutoryDrake • ExiledMassacre • iTookUrRamen • ghostmane_cee • AmadouItLater • Obsidaniite • Artorious-xxvii • Ahop_ • Damician • xmmanx • nolimit878787 • MaLink1 • zPeinZ • itsDustyP • Missinglink03 • Huffpuffblowed • XxVenatorxX666 • SpreadLoveAlways • UncleSamsonite91 • BRAVO-3-5 • byKreum • InvaldPot • Tomrad123 • runyoko • StaineGM • MR_AN1M3 • gillfaizon • sgRASHEE • ShaneH021 • CombustiblSquid • iamdc13 • DavinciAngelo • SoulRester • scratchy_wand • MICHAELLAYMEN • Bhulinder • Chillzene • Jedi_Jared • FlashMedallion • pharos_haven • Nfear_NL • UncleKrunchy • Krizpi15 • BotBlazing • JRob13252 • Onitheninja • OctoEnthusiast • NiteViceNV • Ki1lrTargaryen • Jjjerppa • Hubstorm- • pequliarpisces • cloudsails • FukuroJurei • RVRoadsodas • Zoupnio • senorfultes • IAmACLE • HotCereaI (capital i at end) • Nomillionator • Nick10030 • felix0044 • tehjagerbomb • BootstrapBob • Gnaashty • Darkersnipes • MrThePurple • oscarsquall • FKDotFitzgerald • GaRudeBoi79 • The1_Rig • khayri • CoffeeTugboat42 • Orthonas •••• withagrainofsalt • Cosmic_Quark • KageNexus • BLaZiNxHaZe • MilkyPhresh • Jake_lewis96 • floppycollop • BEASTERWOOD2007 • DrDopamine15318 • Baxterstein • Malhabla • saturnn_XX • aetherionyt • Gamekiller789 • MDestro- • DillyPickIez (the L is a capital i) • praisethesun1969 • hyoukah • Jeremylamb12 • ragnarhairybreek • BLUNTSOWNLEE • ARNIXTED • Omen1and2 • Krexuz • AjaxCats • MMI007 • Gunin4325 • demolltlondingo • Zoremus95 • Kwanny-- • Akira_1221 • creepybros19 • Simsationalb248 • bigmoneybuchanan • Axolotly • mondorano • JayElectricity • yUng_wOodyy • Naitsabes_sherman • QS_TermiNation • LILLGangaLILL • MayerAD • WitcherMitch • TallestShortKid • UncleDiscord00 • FThaPotatoes • MasukyKoost • Closters • bdfeld13 • heimdall1993 • Bodhran • CooknSzn • Edmond1844 • Makersmarksman0 • HockeyDog666 • Tbonejohnstone • Nighthawk0011 • RaptoxOutback • Knight-AbErrant • vindictive182 • Shubhmay • turnerusia • Cmeche311 • AightScoop • DauntlessTiger98 • HorvitzMan • mrschm00ve • Binerexis • Goonsburgg • BlueColossus113 • CoopandGang • sebbygames420 • Joker7156 • bd_BANDiT0 (zero at the end) • ciar_gow • Fallenhero617 • tehjagerbomb • fatal1ties9 • SwaggyP627 • SilentHunter988 • jacwade • Ddogknight • KnightSolaireIV • theheyyjoe • RiskySukhi • Battlepants0_0 • bubbskinny • R2-FUNK-2 • anbu_kaneda • IronMikes05 • Sir_Jerbie • GANJA_BITCOIN • PepeWarrior770 • Gmatt_stevens • HammyC • Naughtydiazard • Arryn2002 • fakenunchucks • Jkoolaid11 •
(((((([CHECK YOUR SPELLING, SOME ARENT WORKING]))))))
EVERYONE UP TO THE (....) HAS BEEN ADDED TO A COMMUNITY INDIVIDUALLY ON PSN CALLED
"Reddit Raiding Team"
I will pick back up adding people as time progresses. If anyone wants to be a moderator they can if they help me add all these names to the community on psn
submitted by Knotalbout to ghostoftsushima [link] [comments]

Giant list of friends who want to raid together, feel free to drop your name.

Knotalbout • AriTBG223 • NotInformality • Chillzene • Biff004 • EBPLAYS1059 • WhiteLightning3 • ArxThadren • feedmeeverything • thehalfrekan • ShadowPhantom47 • Globi-WanShinobi • Littlepinguin545 • WaveWithUs • HD_Austr1a • laoffe • Oprah_Simba2019 • no_limit878787 • Dave_mcburnley • Zyrist • cleopasolano • nehal21 • ZzCaliphorzZ • thecrispymoon • Awezomer • sinister_bin333 • NomadKXM • Ace_Guillotine • Xtracttt • hem_1968 • robiana • thehalfrekan • lordcrowlay • inkaehead • StaineGM • calay1026 • Gerakiz • Spardutti88 • Hartgroove • HanJaeWon • DarkThift • Lord_Xenu • Baku2093 • MizzzouSTL • CruzC2 • YoNoMan375 • MrDogguss • Crusty_cheezus • xCHEFFRYx • Willdall • Sugoishi • hashtagNJA • goofnbeans • RawChiles • K1dCulpr1t • FunkyCorvid • StatutoryDrake • ExiledMassacre • iTookUrRamen • ghostmane_cee • AmadouItLater • Obsidaniite • Artorious-xxvii • Ahop_ • Damician • xmmanx • nolimit878787 • MaLink1 • zPeinZ • itsDustyP • Missinglink03 • Huffpuffblowed • XxVenatorxX666 • SpreadLoveAlways • UncleSamsonite91 • BRAVO-3-5 • byKreum • InvaldPot • Tomrad123 • runyoko • StaineGM • MR_AN1M3 • gillfaizon • sgRASHEE • ShaneH021 • CombustiblSquid • iamdc13 • DavinciAngelo • SoulRester • scratchy_wand • MICHAELLAYMEN • Bhulinder • Jedi_Jared • FlashMedallion • pharos_haven • Nfear_NL • UncleKrunchy • Krizpi15 • BotBlazing • JRob13252 • Onitheninja • OctoEnthusiast • NiteViceNV • Ki1lrTargaryen • Jjjerppa • Hubstorm- • pequliarpisces • cloudsails • FukuroJurei • RVRoadsodas • Zoupnio • senorfultes • IAmACLE • HotCereaI (capital i at end) • Nomillionator • Nick10030 • felix0044 • tehjagerbomb • BootstrapBob • Gnaashty • Darkersnipes • MrThePurple • oscarsquall • FKDotFitzgerald • GaRudeBoi79 • The1_Rig • khayri • CoffeeTugboat42 • Orthonas • withagrainofsalt • Cosmic_Quark • KageNexus • BLaZiNxHaZe • MilkyPhresh • Jake_lewis96 • floppycollop • BEASTERWOOD2007 • DrDopamine15318 • Baxterstein • Malhabla • saturnn_XX • aetherionyt • Gamekiller789 • MDestro- • DillyPickIez (the L is a capital i) • praisethesun1969 • hyoukah • Jeremylamb12 • ragnarhairybreek • BLUNTSOWNLEE • ARNIXTED • Omen1and2 • Krexuz • AjaxCats • MMI007 • Gunin4325 • demolltlondingo • Zoremus95 • Kwanny-- • Akira_1221 • creepybros19 • Simsationalb248 • bigmoneybuchanan • Axolotly • mondorano ••••• JayElectricity • yUng_wOodyy • Naitsabes_sherman • QS_TermiNation • LILLGangaLILL • MayerAD • WitcherMitch • TallestShortKid • UncleDiscord00 • FThaPotatoes • MasukyKoost • Closters • bdfeld13 • heimdall1993 • Bodhran • CooknSzn • Edmond1844 • Makersmarksman0 • HockeyDog666 • Tbonejohnstone • Nighthawk0011 • RaptoxOutback • Knight-AbErrant • vindictive182 • Shubhmay • turnerusia • Cmeche311 • AightScoop • DauntlessTiger98 • HorvitzMan • mrschm00ve • Binerexis • Goonsburgg • BlueColossus113 • CoopandGang • sebbygames420 • Joker7156 • bd_BANDiT0 (zero at the end) • ciar_gow • Fallenhero617 • tehjagerbomb • fatal1ties9 • SwaggyP627 • SilentHunter988 • jacwade • Ddogknight • KnightSolaireIV • theheyyjoe • RiskySukhi • Battlepants0_0 • bubbskinny • R2-FUNK-2 • anbu_kaneda • IronMikes05 • Sir_Jerbie • GANJA_BITCOIN • PepeWarrior770 • Gmatt_stevens • HammyC • Naughtydiazard • Arryn2002 • fakenunchucks • Jkoolaid11 • ShxckSlxm • DJpider • JustinShade • ArcticMunkEye • Jaconver51 • jpersons73 • Rustyshacklford0 • Mr-flay96 • Twentyninehunnit • Runbarryrun42 • omniomari • Captain_nShaneO • Magus_Animus • EWillieEsqwire • iiKingCrimsonL • Jgparadox96 • HSBlazePhoenix • Roadtoavg • Speared2019 • Hawkmoonsamurai • maurice1600 • MrNinja2664 • RomanStabbyStab • Pigeon-Man95 • TwelveToTwelve • MarcoFederici • G_H_O_S_T-XCVI • Solomonluthor • ChronoStream • AidedOsprey28 • fLowN089 • DotSlashVision • Bkos-mosX • VisuallyDigital • Supdude9977 • P0tZ-UK •
(((((([CHECK YOUR SPELLING, SOME ARENT WORKING]))))))
EVERYONE UP TO THE (....) HAS BEEN ADDED TO A COMMUNITY INDIVIDUALLY ON PSN CALLED
"Reddit Raiding Team"
I will pick back up adding people as time progresses. If anyone wants to be a moderator they can if they help me add all these names to the community on psn
submitted by Knotalbout to ghostoftsushima [link] [comments]

[Guide] How to make money in EFT

EDIT : Thanks to everybody for pointing out the few mistakes/improvements that can be made in this new-player level guide.
For the sake of summarizing here :
- Intel documents are NOT worth 250k. I didn't check them on the flea before writing this and for some reason I always remembered them at 250k. Game is in maintenance so I can't check the real price. That being said, it's still profitable to craft USB into Intel, it's just not x2 profitable.
- Scav case : moonshine / intel docs, some people seem to say they've never been profitable. I personally *did not* measure those, I eyeballed it. I'm working on so much shit that I didn't bother. On average I think that I'm in a net positive, but it's as believable as people saying they're not : without proof we can't really say for sure. That bein said, it's certainly more profitable to run lower-tier scav runs that are *faster* when you're online, and to run a moonshine or intel when you log off. It's more efficient to get a lot of runs while you can re-start them every time.
- Crafting moonshine : It's not profitable to spam it ; I was under the assumption that the average player who will read this will usually not play for 4-5 hours straight and will end up collecting yesterday's moonshine, craft a new one, and that's it. If that's you're rythm then yes, spam it. If you intend to play more than one craft worth's of time, then you will craft moonshine faster than you can spend it, and it's not really worth to sell it on the flea except to up your market reputation for a small loss (about 10k). So in short : craft moonshine to be able to start a moonshine run for when you log off, but you don't *need* more than that.

Check this out

Here is some actual data on the lavatory !!

Hey everybody !

I know it can be a struggle to get a stable economy in this game, especially when you die a lot. Today I'm gonna try and give a few guidelines on how to make money safely, efficiently, fast, or in any other way we can think of.
If you're struggling to stay above the 15-20 million rouble treshold, this guide is definitely for you.
Very often I'll hear newer players say "Damn I can't seem to make money, I keep loosing. Every time I take gear I die instantly". There is some truth in that. Today I'll help you improve your survival rate, but most importantly I'll unbalance the other side of the equation. When you complain about losing a lot of money, I will help you spend less by a significant margin, as well as earn more. You'll also get rid of gear fera naturally.
Remember this throughout this very, very long read : It all depends on how you want to play, and how much. Some of these tips will not fit how you want to play the game, and like Nikita always says : this game is supposed to be fun before anything else.

1. Hideout

Safety Score : 100%
Reward : Moderate but very stable.
Maxing your hideout should be one of your top priorities, probably before telling your mom how much you love her every now and then. If you're not doing either of those, the big gamer in you knows what to do.
Early wipe, save your fuel for when you're online and playing. If you're playing, your generator should definitely be running and all your stations should be crafting something.
Once you have Medstation 1, Workbench 1 and Lavatory 2, you really have no reason to turn your generator off when you're playing.
Once you have the bitcoin farm, you should never turn off the generator.
Medstation :
Craft salewas and/or IFAKs permanently. They cost 8k and sell for 15k. That's a net profit of about 25k / hour for salewas, as well as never having to buy any.
Lavatory :
Always be crafting Bleach. If you have 2 empty blue fuel, use those empty cans to craft a Magazine case.
You can then keep the magazine cases until you've enough for your liking and sell those for a good profit.
The bleach you will use to buy the 6B47 helmets which are better than the SSh-68 helmets. Buying from 2x bleach barter at ragman level 1 means you get the helmet for 18k (instead of 33k on the market). This helmet has better head coverage, less slow/negative effects, less weight, has a slot for a mount, has +11 ergonomics AND is cheaper than the 22k SSh-68. That being said, it has a slight noise reduction that the Ssh does not have. If you wear headphones I'd say this is negligible but debatable. I prefer to have the extra protection and ergonomics for sure, considering it's slightly cheaper.

You can also barter for that helmet and instantly sell it back for a profit (five times) and level up ragman money requirements.
Bleach can also be traded for the Blackjack backpack at level 4, as well as the TTV rig at level 2. You should definitely do it.
Sell excess bleach on the flea market when the prices are around 10.5k or more. (around midnight Central European Time).
Workbench :
You can buy Power Cords and craft Wires forever and always make a profit. Buy in the morning and sell in the evening for better profits (CET timezone). For even more profit, you can craft gunpowders and ammo which tend to also be ridiculously pricy at night.
Buying grenades from Peacekeeper and crafting green (Eagle) gunpowder is a good way to make a lot of money and level up Peacekeeper.
Intel Center :
You main objective is to get this one to level 3 for reduced fees and better quest rewards, but also access to the bitcoin farm at level 2.
If you need FiR for quests, craft that. When you're done craft Intel Documents at all times (buy the USB), and use it for scav case or sell for a x2 profit. ( 3x40 for USB = 120, documents sell for 250)
Bitcoin Farm :
Once you have it, spend all your money on GPU until its maxxed, then level it up even more. The BTC farm is definitely worth it. At 50GPU you need to connect every 15 hours to clic. If you can't, keep it level 2 and connect every 24 hours to clic. Even at level 1 its worth. But its much, much faster at higher levels.
From 0 to 50 GPUs it takes about 30 days to pay for itself. GPUs should not be sold until you maxxed it.
Water Collector :
Must be running at all times. Buy the components if you don't have them.
Booze Generator :
Must be running at all times. Buy the components if you don't have them.
Scav Case :
Always have it running on moonshine, and use intel documents once you're done crafting one.
Nutrition Unit :
It's not really worth crafting sugar to put in the Booze gen, as the price for chocolate is pretty much = the price of sugar. So buy the sugar instead and craft something else. I tend to craft Hot Rods when the prices are good (morning) and then use them to barter 5.45 BS Ammo with Prapor or sell for a profit.

If you do all that, you should have about 150k an hour fairly easily. Don't forget to check it between every raid.

2. Traders

Safety Score : 100%
Reward : Quite good.
Once your mom has received all the love she deserves and your hideout is taken care of, you should have max traders (traders are a requirement for most of the hideout anyway).
Traders level 4 will net you much better prices on most mods and open very good barter trades.
Buy as much as you can from barter trades. You can buy almost everything from it, and it's usually at least 25% cheaper to buy the requirements and then do the barter. Ragman4 has the CPC Armored Rig which is level 5 armor, you'll get it for about 200k instead of 250k on the flea. The Slick is also much cheaper. The Blackjack backpack is literally half priced.
You can also NOT use what you barter and just sell it back to a dealer (sometimes the same from which you bartered) for a profit as well as having 2 times the loyalty money increase (from bartering then from selling).
Another good example is buying a Recbat 14k from the market, getting an ADAR for skier, selling it to Mechanic and winning 8k just like that. You can find every single barter that nets a profit yourself and just buy-resell and you'll probably make another 100k every reset, if you really are struggling and have the patience. I personally advise to just use the equipment for yourself unless you're levelling traders, but I wouldn't go as far as buying all profitable items every reset.
Every trader at every level has good barters. You can make a full decent kit at level 1 traders for about 40k roubles on barter, instead of 90 if you buy it all. (Paca for masks, helmet for bleach, ADAR for recbatt, salewa from craft, backpack, etc. all barters)

Bleach is beautiful and is coveted in the real world for its ability to cure diseases.

3. Modding

Safety Score : 100%
Reward : Very profitable.
Don't mod out of your reach. Don't mod Meta. If money is an issue for you, having +1 ergo won't change your life.
For example,
Priced at 10k roubles
Priced at 45k Roubles

See where I'm going with this?
If you have money, sure, go for the Shift. If you wanna have fun and try, sure, go for it as well. But if you're struggling, buy 4 cobras and mod 4 guns for the price of 1% recoil which will not make you a gamer god anyway.
Also, do NOT buy mods from the flea market when you see you can buy them from traders. Look at the top of the market, if the mod is greyed out, look at the price. It means you don't have access (yet). If the price is too inflated for you, find another mod. There are always other mods. You can make 2 AKMs that have a difference of 2% recoil and 4 Ergonomics and have a 150k price difference. It's up to you. When money is the issue, this was the answer.

Note : Some guns are inherently much more expensive. Guns shooting 5.56 or 5.45 tend to be more expensive than 7.62. AKMs are VERY good budget guns. They're a bit harder to handle, but you can get a fully modded AK for 150-200k, where as you will have an entry level M4 for that price. 7.62 PS ammo is also incredibly cheap while being decent. Play 7.62 if you're struggling with money. It's not meta, but it's far more than enough, trust me. You'll rarely lose fights exclusively because you had PS ammo in an AKM. Rarely.

4. Statistical loadout balance

This is fairly simple yet overlooked a LOT. To be accurate, you need data. Personally I kept it in an excel spreadsheet, if you're hardcore you should do something similar.

A somewhat relevant spreadsheet I used a wipe ago to measure some of my stats
What you need to know about yourself for this :
These will help us measure how much you fuck up or not.
Lets make it simple.
If you have a 500k loadout and you usually extract with 100k, at 10% survival rate, that means you will spend 500k x 10 = 5.000.000 roubles over 10 raids on average, die 9 times, and earn 100k once. This very obvious example shows the loss.
Basically we're gonna try and balance that equation so that you never lose money on average. You'll have ups and downs obviously, but over a week or two, it'll smooth things out for you, like math always does in a pleasant conversation with a girl.

So what can you do to improve that equation ?

4.1 Improve survival rate

Seems simple enough, DIE LESS. You do not need to be good, smart, or special to die less. If you die a lot, do something different. If you die less, try more of that. Explore statistical advantages through different gameplay.
What can you do to die less practically? Here is a list of checkboxes you can tick depending on your money, skill, mood, or any other factor like the map and sheer luck:
Do all that, it'll give you a LOT of data to actually improve by just doing something different without really being fastestronger, just smarter.
And I repeat : you can do some of it, all of it, it depends on what you like, what you're comfortable with, and the time/investment you're putting in the game. It's okay to play at your own pace.

4.2 Reduce gear cost

The second part of our "profit equation" above is how much gear you take with you. Using previous tips, reduce that cost. Barters, cheaper mods, etc.

4.3 Increase extracted value

This one is not as tricky as it sounds. Basically there are two ways to extract with more money in the backpack :
The goal is to pay for the gear you will loose when you die while making a profit on top. That one time you extract if you have a MBSS backpack, you'll need items worth like 50k per slot to break even. If you take a tri-zip, suddenly it's only 30k per slot. If you take a blackjack and blackrock from good old ragman, suddenly it's 10k per slot. So you can break even by looting crickents and DVD players almost.
See where I'm going ? Always take a tri-zip or bigger unless you're doing something special. That way you can afford to loot shitty areas, take less risk, and survive more while having a little less value.
We'll cover that in a minute, but there are ways to loot high value items, moderate value and low value. Those have also different risk/reward.

All of those are also map specific. In woods I'll often go with a 6B3TM armored rig for 40k, no helmet, 20k headphones and a sniper rifle. Rest is pouched so does not count. That's less than 100k investment. All players tend to have low value gear so I never extract with a lot either so it balances out. But on Woods, my survival rate is 20% instead of my overall 40%. So I know it's not a map I can reliably make money on, because I measured that accurately over time. This example is very common and should make sense to you.
Same goes for interchange where I have more about 50% survival but will tend to go in with 600k worth of gear, but will also often extract with over 500k quite regularly. Different ratios, different values, different purposes.
You can measure your own data if you're willing to do so, or you can eyeball it. Eyeballing it is much faster but very inaccurate because you will tend to include emotions in the mix when you die. You'll remember losses ~2x more than your wins (that's somewhat scientifically proven), and if you're eyeballing your loadout you might think you have 600k but really you might have only 450k. I would advise to go hardcore and measure it all for price, initial loadout, losses and earnings, for each map.

5. Money runs

Now money runs are vast and numerous. All include different levels of risk and reward. It's up to you once again to find what you're willing to do for the time it takes, the fun it will give you and how much it will actually help you. You can always try them all for ~50 raids the sake of trying something different and see how your data is impacted. it doesn't have to be 50 in a row if you don't want to. As long as you keep track of it it can be over a whole wipe. You'd have your data ready for the next wipe :) Faster is better though.

5.1 Hatchling runs

Safety Score : 100%
Reward : Very Variable. Mentally exhausting.
Those are incredibly money efficient. You're investing a gear of 0 value, so whatever you extract with is 100% win, so you cannot possibly lose money that way. Is it fun? Is it rewarding? I don't care, to each is own. Statistcally speaking, hatchling runs are an efficient way to make money.
They do however require a little bit of knowledge, but not skill. You'll be much more efficient at doing these kind of runs if you know where to go, what to look for, and how to get there depending on your spawn. That being said, such knoweldge is easily found ; it's nothing complex, it just takes time to learn. Once again, depends on how much you're willing to invest (if not roubles, time).

5.2 Scav runs

Safety Score : 100%
Reward : Low-ish
Scav runs are also incredibly efficient for the same reason as hatchlings. Except those have a cooldown. Statisticall speaking I have noticed you should always run your scavs as fast as possible on the map where you extract both the fastest and most frequently.
The explanation is simple, lets make it simpler :
The scav is a button that makes you earn free money. When you press it the button becomes unpressable for some time, when you release the button you earn money (sometimes).
That means you want to release the button as often as possible. And for that, you need to release it as fast as possible. It's that simple. So make scavs incredibly fast. I'm talking "Run through" fast.
Unless you're looking for FiR items or doing something specific like annoying a streamer, you should literally run straight to the extract every single time, and loot what you have that doesn't make you go out of your way too much. Usually I suggest factory, go in, kill a random scav, loot it, get out.
Two weapons is at LEAST 50k, 100 if they have a scope. There you go. That's 100k every 20 minutes (or less with intel center). That's MUCH BETTER than going up to 150-200k but taking 30 minutes to extract, and taking more risk by spending more time in the map. Every second you're in someone can shoot. Nobody can shoot you in the hideout.
The exception to that rule is Scavs with a pilgrim which you can take on your favourite loot-run map, probably interchange or reserve. There you should just fill everything you can and extract once you're full, no matter what you have. 30 crickents and an extra gun is fine.

5.3 Stash runs

Safety Score : Very
Reward : Okay
Those are very very safe and can be done with a pistol and a backpack only. Very cheap, quite unchalleneged, for a moderate reward. Just go on a map that you like and run around and loot all stashes until you're full, then get out. You can vary the map/route depending on the traffic of players. Interchange and shoreline are good contenders for that.
It'll net you easy money. Not great money, but definitely safe.

5.4 Loot Runs

Safety Score : Moderate
Reward : Quite alright
Once you have better knowledge/skill you can start having a specific route in a specific map, depending on a specific spawn. So it'll take time to learn. Usually very similar than a hatchling run except this time you bring moderate gear and go for moderate loots. For example, instead of going for fast techlight, in-and-out interchange, you can decide "alright I'll loot 100% of Oli and the computers in the back", it'll take time, but it'll make good loot. More money than stashes, definitely will see scavs to kill, and most probably some more pvp. More risk. If you win that PvP you have even more loot as well. But overall good reward.
Loot runs need to be "scheduled" and thought of after several tries, so you know how much you can take per person depending on backpack size. For example you can't say "lets loot oli" if you have a 5-man with blackjacks, you'll all be empty. Adapt.

5.4 PvP

Safety Score : Insane
Reward : Unreliably moderate
This one is pretty obvious. Very risky, unpredictable rewards. Usually better than loot runs when you survive. I won't elaborate on this, because if you're reading this far you're probably struggling in PvP. And the rest of this guide already covers a fair bit.

6. Insurance

Safety Score : "Meh"
Reward : Very profitable.
Now this is very, very important. Always insure your gear. Always.
If you die you will get stuff back, pretty much for free. If you're really struggling people won't loot your "trash", so you WILL get it back.
If you play in a group it's very likely that people will hide your stuff too.
And most importantly : you can insurance fraud. This is the best way to balance the equation we talked about earlier. If you find a decent-ish gun, replace yours. You drop your initial investment by a significant margin, you will definitely get it back, and if you extract it's a flat profit. Weapons don't take inventory slot, so if you have two weapons that are not yours initially they will usually pay for your whole gear. I have quite often left my super-mega-modded HK just for an average M4 or other weapon that I can fight with, just so I can reduce my investment by 350k and up my reward by like 200k instantly. Replace your headphones all the time too, that's an easy -30+30k, same with helmets. even if it's a bit broken or slightly worse.
If you're struggling with money, try to leave every raid with at least 3-4 pars of your equipment that aren't yours initially.
But value the risk behind this. I won't leave my slick for a Paca at the third minute of a raid just to have that extra 28k. I won't leave my meta-modded HK for a naked mosin. But if it seems decent/doable, do it. It will pay off. Because even if you die, you still get your shit back, and gun is usually the most expensive part of the gear.

7. Final notes

It's all about balance. Find what works *for you* and try shit out. Really, try. You'll die, you'll learn, you'll adapt with data to back that up. I find it crazy that people will die and not try to learn from it. That's how you will improve as a player.
First you gotta get smarter, then you'll get better. And with time, skill, mechanics, gamesense, all that will improve on the side. Earning more will snowball in your favour. And if you know you're statistically okay, you will have a much smaller gear fear and enjoy the game more.

Sorry for the wall of text, you guys should be used to it with me by now :D I made these guides in video but not in english, so here I am typing it all for you guys.
Enjoy :)
submitted by SixOneZil to EscapefromTarkov [link] [comments]

Bored? Looking for something to do? Start with this list of things to do in the Sacramento area.

(Credit for the below list has to be given to u/BurritoFueled, who created the original list in 2014 and updated it a year later. Almost two-thirds of the items below are still from that original list. All I’ve done with the list is revive it a little bit by updating dead links and making little tweaks when necessary. Also, thanks to those that submitted new additions to the list last week. Over a third of the below items are new and a lot of the original items have had newer information added onto them.)
People are always looking for something to do around here. Maybe you’re a transplant, unaware of what this area has to offer, or maybe you’re a lifelong resident, tired of the same old thing. Well friend, if you fall into the latter category, do not despair. There’s actually plenty of things to do in the Sacramento area – things of interest to almost any lifestyle, personality, or budget.
So, whether you’re an athlete, geek, eccentric, hipster, weirdo, sexual deviant or just a normal person looking for a new activity, below is a list of activities for you to try. Please note that it includes only activities that take place at least a few times a year – no one-off events or festivals here.
Enjoy this list. If you have any suggestions of your own to add, comment below in this thread. I'll try to keep this as up to date as possible.
Away we go.
UPDATED 10-6-20
(Note: Due to the current pandemic, some of these activities may be curtailed or not offered at all.)
submitted by PowerWindows85 to Sacramento [link] [comments]

If you like Hot and Sexy Babes as much as we do help us grow our community. Subscribe to this subreddit and head on over to Bitcoin-Babes.com. We add new content daily and are always working to improve your experience. So don't be shy we want your feedback on what you like and your fantasies!

If you like Hot and Sexy Babes as much as we do help us grow our community. Subscribe to this subreddit and head on over to Bitcoin-Babes.com. We add new content daily and are always working to improve your experience. So don't be shy we want your feedback on what you like and your fantasies! submitted by tplivin86 to Bitcoin_Babes [link] [comments]

LocalBitcoins withdrawal broken, support doesn't work on weekends, 800+ BTC removed from hot wallet (this is good for bitcoin)

submitted by BraydenH to Buttcoin [link] [comments]

BetFury Monthly Report

BetFury Monthly Report

https://preview.redd.it/ibyzaxbvfnq51.png?width=1170&format=png&auto=webp&s=3b030e7e9f0051d035ca702d125293ad0dd8f8f3
Autumn is always the rainy season. BetFury's rains pour out winnings, dividends, events and cool updates.
If you've been with us the whole month, you probably know how many cool things happened at BetFury. If you have joined us recently you can be sure that we never sit still. The BetFury team is constantly working to make the platform as good and easy to use as possible. So that every Betfurian can enjoy the game and earn money!
Watch what peaks Fury has reached in September!

Dividends

The Dividend pool is pleasing in its size and stability. Dividends pool has increased by ~25 BTC this month.
https://preview.redd.it/4howyh9yfnq51.png?width=990&format=png&auto=webp&s=77c24c7f733eaa8be24352cd7512d6cdc33bb921
Dividends are paid steadily! And this is confirmed by the historic event at BetFury. For the first time the dividends Daily Payouts were over 2 BTC. ~56 BTC were paid out during this month.
https://preview.redd.it/6mp62sv0gnq51.png?width=1280&format=png&auto=webp&s=958c4e01ebc95a1e26a2ac200b38b51a0bcf38c5
The biggest BFG bonfire on BetFury - the jubilee 10th BFG Token burning!
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The total amount of burned tokens from the 10th token burning session is 32 362 386 BFG:
  • Burned in Auction - 1 058 130 BFG 606 474 BFG(TRX) 451 656 BFG(BTC)
  • Burned in Gaming - 21 304 256 BFG 17 109 456 BFG(TRX) 194 800 BFG(BTC)
  • Burned from Team - 10 000 000 BFG 5 000 000 BFG(TRX) 5 000 000 BFG(BTC)

Mining Price was raised

You know how important it is to own BFG tokens because every month the price rises and the token becomes more expensive. So this month Mining Price growed up as usual. Mine more tokens now to then enjoy their value.
https://preview.redd.it/i1t6sm07gnq51.png?width=1170&format=png&auto=webp&s=a09251dad68654267b8fd36794a96b02966beb5c
Current Token Details: Total mined: 1 715 790 736 BFG Total staked: 1 452 257 495 BFG Burned: 180 167 821 BFG

BetFury Events

Every day there are important events at BetFury and we want to share all these events and news with you. Any updates or creation of new games, awarding prizes to the winners of competitions - everything is done with love for you, Betfurians.

Crash Space War

You have been waiting for a long time for the launch of the updated Crash. And this happened! The bravest 50 Jedi shared 0.5 BTC in the Crash Space War.
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BetFury Battles

This is a new format of events with thrills and gives indecently large rewards. Taste the victory of the real fight in Battles. New feelings, new emotions and most importantly new great victories are waiting for you. The first Battle took place at KENO for 24 hours with the prize pool of 0.1 BTC (~$1000) for 50 skilled players. Follow our social networks not to miss further Battles.
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New Gaming Provider and many new cool Slots

Provider MrSlotty has come with gifts for you. He brought a bag full of 50 Slots. Place bets and win the biggest winnings in any currency: BTC, TRX, USDT, BTT.
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The Kings of Success have replenished their chests with 40 new slots and more than 30 Table games. Catch your luck in the best games from: Platipus, Spinomenal, Playson, ReelNRG, Endorphina, Booongo, Tom Horn, Fugaso, GameArt, Habanero.
https://preview.redd.it/j8y2b9zignq51.png?width=1170&format=png&auto=webp&s=c9706687f7e88a581d06cf7571dbb7facb058e45

BitcoinTalk page updated

Now you can chat, leave reviews and learn many news about BetFury on our page in BitcoinTalk. Welcome to the updated page with new features. Soon there will be the Grand Bounty campaign with big awards.
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BetFury BOXes

Boxes are sold like hotcakes. This month 3 Boxes were sold out: Ruby Box — Price: 0.001BTC | Monthly Rate: 15% Emerald Box — Price: 0.01BTC | Monthly Rate: 11% Sapphire Box — Price: 0.05BTC | Monthly Rate: 12%
1000 Key Boxes were sold out at the price of 0.0001 BTC with Monthly Rate - 50%. All players who bought the Key Box have a chance to get the last part of the key to the wallet with 0.5 BTC. Bitcoins are still in the wallet. Watch the cartoon and find all the tips where the parts of the private key. Withdraw cash from the Key Box and catch a pop-up with the last bit of the private key to the Bitcoin wallet. Collect all parts of the key and open the wallet first. Hurry up! The search becomes more intense!
https://preview.redd.it/lhoiggeognq51.png?width=1280&format=png&auto=webp&s=9b0092ce84cf8c443a2c63908e7b6dd74d1a7494
However, now you have the opportunity to buy a new Amber Box at a price of 0.005 BTC with Monthly Rate - 10%.
https://preview.redd.it/eakx2buqgnq51.png?width=1280&format=png&auto=webp&s=25584c51454cea51999c54e29703fdfa4fce41c3

Oktoberfest moved to BetFury

The loudest autumn event is now celebrated at BetFury. Brewers pour beer from all slots. You can still join the festival and spin slots for mega prizes. https://steemit.com/betfury/@betfury-steem/oktoberfest-will-be-here-on-betfury
https://preview.redd.it/qyu1c9jugnq51.png?width=1170&format=png&auto=webp&s=b3f20ce5a94a8c63df3864938d4f20e92fc82ab2

ReelNRG tournament

The Knights spun slots from ReelNRG in a big tournament. The €1000 prize was shared between 20 knights. The players competed in all stages and only the bravest reached the final.
https://preview.redd.it/ifg13p0xgnq51.png?width=1170&format=png&auto=webp&s=6a030cd148103baf88946a3a7b22ae05aafadae6

Rewards

Betfurians filled their pockets with prizes from Weekly Events, Giveaways & Big Wins.
  • Chat Success took place five times this month, which means that 250 winners received prizes. Total amount = 25 000 TRX.
  • Twitter Success rewarded players twice - 200 lucky people received 40 mBTC in total.
  • Slots Race for 777 mBTC has gained momentum four times to reward riders. 200 fastest winners reached the finish line. Total amount of monthly payouts ~3.1 BTC Roll up! A new circle has already started.
  • There are more and more Big Winners and Big Wins are proof of that. The total amount of Big Wins this month - $418 540
The September cloud of Giveaway scattered various awards. Fury held 6 Giveaways! The largest took place on Instagram in honor of 1000 Followers. Join also and don't miss the Giveaway.
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Live Streams

Nothing shows the authenticity of a real game like Live Streams. Big wins live, test drive on new slots, visits to real casinos and a lot more can be seen in a Live Stream. Three cool streamers @badj0ker, @TronWarrior420 & @CEOofNEGATIVITY showed the best games and won in front of the audience during 13 broadcasts.

Community

Follow all events and updates of the platform on social media pages. Be the first one to know all the news. Join the big BetFury family and have fun to the fullest. Telegram Channel - 10.5K Telegram Chat - 26K Twitter - 44K Instagram - 1.2K

Planned Updates

  • New In-house game
  • New slots
  • New Boxes
  • More currencies
  • Huge Bounty

Summary

The month was full of hot news. Big Wins and many awards filled you with emotions. Dividend pools have risen and give sensational payouts. The BetFury team with Commander Fury is ready for new accomplishments for you. So play, enjoy the wins and follow the enchanting novelties. You will definitely like everything!
____________________________________________________________________________________________________________
Link to the Website: https://betfury.io Link to the Telegram: http://t.me/betfury Link to the Twitter: https://twitter.com/betfury_io Link to the Telegram Channel: https://t.me/betfuryofficialchannel Link to the Steemit: https://steemit.com/@betfury-steem Link to Facebook: https://www.facebook.com/BetFury.io/ Link to Instagram: https://instagram.com/betfury.io Link to Reddit: https://www.reddit.com/useBetFury_io
submitted by BetFury_io to u/BetFury_io [link] [comments]

Proposal: The Sia Foundation

Vision Statement

A common sentiment is brewing online; a shared desire for the internet that might have been. After decades of corporate encroachment, you don't need to be a power user to realize that something has gone very wrong.
In the early days of the internet, the future was bright. In that future, when you sent an instant message, it traveled directly to the recipient. When you needed to pay a friend, you announced a transfer of value to their public key. When an app was missing a feature you wanted, you opened up the source code and implemented it. When you took a picture on your phone, it was immediately encrypted and backed up to storage that you controlled. In that future, people would laugh at the idea of having to authenticate themselves to some corporation before doing these things.
What did we get instead? Rather than a network of human-sized communities, we have a handful of enormous commons, each controlled by a faceless corporate entity. Hey user, want to send a message? You can, but we'll store a copy of it indefinitely, unencrypted, for our preference-learning algorithms to pore over; how else could we slap targeted ads on every piece of content you see? Want to pay a friend? You can—in our Monopoly money. Want a new feature? Submit a request to our Support Center and we'll totally maybe think about it. Want to backup a photo? You can—inside our walled garden, which only we (and the NSA, of course) can access. Just be careful what you share, because merely locking you out of your account and deleting all your data is far from the worst thing we could do.
You rationalize this: "MEGACORP would never do such a thing; it would be bad for business." But we all know, at some level, that this state of affairs, this inversion of power, is not merely "unfortunate" or "suboptimal" – No. It is degrading. Even if MEGACORP were purely benevolent, it is degrading that we must ask its permission to talk to our friends; that we must rely on it to safeguard our treasured memories; that our digital lives are completely beholden to those who seek only to extract value from us.
At the root of this issue is the centralization of data. MEGACORP can surveil you—because your emails and video chats flow through their servers. And MEGACORP can control you—because they hold your data hostage. But centralization is a solution to a technical problem: How can we make the user's data accessible from anywhere in the world, on any device? For a long time, no alternative solution to this problem was forthcoming.
Today, thanks to a confluence of established techniques and recent innovations, we have solved the accessibility problem without resorting to centralization. Hashing, encryption, and erasure encoding got us most of the way, but one barrier remained: incentives. How do you incentivize an anonymous stranger to store your data? Earlier protocols like BitTorrent worked around this limitation by relying on altruism, tit-for-tat requirements, or "points" – in other words, nothing you could pay your electric bill with. Finally, in 2009, a solution appeared: Bitcoin. Not long after, Sia was born.
Cryptography has unleashed the latent power of the internet by enabling interactions between mutually-distrustful parties. Sia harnesses this power to turn the cloud storage market into a proper marketplace, where buyers and sellers can transact directly, with no intermediaries, anywhere in the world. No more silos or walled gardens: your data is encrypted, so it can't be spied on, and it's stored on many servers, so no single entity can hold it hostage. Thanks to projects like Sia, the internet is being re-decentralized.
Sia began its life as a startup, which means it has always been subjected to two competing forces: the ideals of its founders, and the profit motive inherent to all businesses. Its founders have taken great pains to never compromise on the former, but this often threatened the company's financial viability. With the establishment of the Sia Foundation, this tension is resolved. The Foundation, freed of the obligation to generate profit, is a pure embodiment of the ideals from which Sia originally sprung.
The goals and responsibilities of the Foundation are numerous: to maintain core Sia protocols and consensus code; to support developers building on top of Sia and its protocols; to promote Sia and facilitate partnerships in other spheres and communities; to ensure that users can easily acquire and safely store siacoins; to develop network scalability solutions; to implement hardforks and lead the community through them; and much more. In a broader sense, its mission is to commoditize data storage, making it cheap, ubiquitous, and accessible to all, without compromising privacy or performance.
Sia is a perfect example of how we can achieve better living through cryptography. We now begin a new chapter in Sia's history. May our stewardship lead it into a bright future.
 

Overview

Today, we are proposing the creation of the Sia Foundation: a new non-profit entity that builds and supports distributed cloud storage infrastructure, with a specific focus on the Sia storage platform. What follows is an informal overview of the Sia Foundation, covering two major topics: how the Foundation will be funded, and what its funds will be used for.

Organizational Structure

The Sia Foundation will be structured as a non-profit entity incorporated in the United States, likely a 501(c)(3) organization or similar. The actions of the Foundation will be constrained by its charter, which formalizes the specific obligations and overall mission outlined in this document. The charter will be updated on an annual basis to reflect the current goals of the Sia community.
The organization will be operated by a board of directors, initially comprising Luke Champine as President and Eddie Wang as Chairman. Luke Champine will be leaving his position at Nebulous to work at the Foundation full-time, and will seek to divest his shares of Nebulous stock along with other potential conflicts of interest. Neither Luke nor Eddie personally own any siafunds or significant quantities of siacoin.

Funding

The primary source of funding for the Foundation will come from a new block subsidy. Following a hardfork, 30 KS per block will be allocated to the "Foundation Fund," continuing in perpetuity. The existing 30 KS per block miner reward is not affected. Additionally, one year's worth of block subsidies (approximately 1.57 GS) will be allocated to the Fund immediately upon activation of the hardfork.
As detailed below, the Foundation will provably burn any coins that it cannot meaningfully spend. As such, the 30 KS subsidy should be viewed as a maximum. This allows the Foundation to grow alongside Sia without requiring additional hardforks.
The Foundation will not be funded to any degree by the possession or sale of siafunds. Siafunds were originally introduced as a means of incentivizing growth, and we still believe in their effectiveness: a siafund holder wants to increase the amount of storage on Sia as much as possible. While the Foundation obviously wants Sia to succeed, its driving force should be its charter. Deriving significant revenue from siafunds would jeopardize the Foundation's impartiality and focus. Ultimately, we want the Foundation to act in the best interests of Sia, not in growing its own budget.

Responsibilities

The Foundation inherits a great number of responsibilities from Nebulous. Each quarter, the Foundation will publish the progress it has made over the past quarter, and list the responsibilities it intends to prioritize over the coming quarter. This will be accompanied by a financial report, detailing each area of expenditure over the past quarter, and forecasting expenditures for the coming quarter. Below, we summarize some of the myriad responsibilities towards which the Foundation is expected to allocate its resources.

Maintain and enhance core Sia software

Arguably, this is the most important responsibility of the Foundation. At the heart of Sia is its consensus algorithm: regardless of other differences, all Sia software must agree upon the content and rules of the blockchain. It is therefore crucial that the algorithm be stewarded by an entity that is accountable to the community, transparent in its decision-making, and has no profit motive or other conflicts of interest.
Accordingly, Sia’s consensus functionality will no longer be directly maintained by Nebulous. Instead, the Foundation will release and maintain an implementation of a "minimal Sia full node," comprising the Sia consensus algorithm and P2P networking code. The source code will be available in a public repository, and signed binaries will be published for each release.
Other parties may use this code to provide alternative full node software. For example, Nebulous may extend the minimal full node with wallet, renter, and host functionality. The source code of any such implementation may be submitted to the Foundation for review. If the code passes review, the Foundation will provide "endorsement signatures" for the commit hash used and for binaries compiled internally by the Foundation. Specifically, these signatures assert that the Foundation believes the software contains no consensus-breaking changes or other modifications to imported Foundation code. Endorsement signatures and Foundation-compiled binaries may be displayed and distributed by the receiving party, along with an appropriate disclaimer.
A minimal full node is not terribly useful on its own; the wallet, renter, host, and other extensions are what make Sia a proper developer platform. Currently, the only implementations of these extensions are maintained by Nebulous. The Foundation will contract Nebulous to ensure that these extensions continue to receive updates and enhancements. Later on, the Foundation intends to develop its own implementations of these extensions and others. As with the minimal node software, these extensions will be open source and available in public repositories for use by any Sia node software.
With the consensus code now managed by the Foundation, the task of implementing and orchestrating hardforks becomes its responsibility as well. When the Foundation determines that a hardfork is necessary (whether through internal discussion or via community petition), a formal proposal will be drafted and submitted for public review, during which arguments for and against the proposal may be submitted to a public repository. During this time, the hardfork code will be implemented, either by Foundation employees or by external contributors working closely with the Foundation. Once the implementation is finished, final arguments will be heard. The Foundation board will then vote whether to accept or reject the proposal, and announce their decision along with appropriate justification. Assuming the proposal was accepted, the Foundation will announce the block height at which the hardfork will activate, and will subsequently release source code and signed binaries that incorporate the hardfork code.
Regardless of the Foundation's decision, it is the community that ultimately determines whether a fork is accepted or rejected – nothing can change that. Foundation node software will never automatically update, so all forks must be explicitly adopted by users. Furthermore, the Foundation will provide replay and wipeout protection for its hard forks, protecting other chains from unintended or malicious reorgs. Similarly, the Foundation will ensure that any file contracts formed prior to a fork activation will continue to be honored on both chains until they expire.
Finally, the Foundation also intends to pursue scalability solutions for the Sia blockchain. In particular, work has already begun on an implementation of Utreexo, which will greatly reduce the space requirements of fully-validating nodes (allowing a full node to be run on a smartphone) while increasing throughput and decreasing initial sync time. A hardfork implementing Utreexo will be submitted to the community as per the process detailed above.
As this is the most important responsibility of the Foundation, it will receive a significant portion of the Foundation’s budget, primarily in the form of developer salaries and contracting agreements.

Support community services

We intend to allocate 25% of the Foundation Fund towards the community. This allocation will be held and disbursed in the form of siacoins, and will pay for grants, bounties, hackathons, and other community-driven endeavours.
Any community-run service, such as a Skynet portal, explorer or web wallet, may apply to have its costs covered by the Foundation. Upon approval, the Foundation will reimburse expenses incurred by the service, subject to the exact terms agreed to. The intent of these grants is not to provide a source of income, but rather to make such services "break even" for their operators, so that members of the community can enrich the Sia ecosystem without worrying about the impact on their own finances.

Ensure easy acquisition and storage of siacoins

Most users will acquire their siacoins via an exchange. The Foundation will provide support to Sia-compatible exchanges, and pursue relevant integrations at its discretion, such as Coinbase's new Rosetta standard. The Foundation may also release DEX software that enables trading cryptocurrencies without the need for a third party. (The Foundation itself will never operate as a money transmitter.)
Increasingly, users are storing their cryptocurrency on hardware wallets. The Foundation will maintain the existing Ledger Nano S integration, and pursue further integrations at its discretion.
Of course, all hardware wallets must be paired with software running on a computer or smartphone, so the Foundation will also develop and/or maintain client-side wallet software, including both full-node wallets and "lite" wallets. Community-operated wallet services, i.e. web wallets, may be funded via grants.
Like core software maintenance, this responsibility will be funded in the form of developer salaries and contracting agreements.

Protect the ecosystem

When it comes to cryptocurrency security, patching software vulnerabilities is table stakes; there are significant legal and social threats that we must be mindful of as well. As such, the Foundation will earmark a portion of its fund to defend the community from legal action. The Foundation will also safeguard the network from 51% attacks and other threats to network security by implementing softforks and/or hardforks where necessary.
The Foundation also intends to assist in the development of a new FOSS software license, and to solicit legal memos on various Sia-related matters, such as hosting in the United States and the EU.
In a broader sense, the establishment of the Foundation makes the ecosystem more robust by transferring core development to a more neutral entity. Thanks to its funding structure, the Foundation will be immune to various forms of pressure that for-profit companies are susceptible to.

Drive adoption of Sia

Although the overriding goal of the Foundation is to make Sia the best platform it can be, all that work will be in vain if no one uses the platform. There are a number of ways the Foundation can promote Sia and get it into the hands of potential users and developers.
In-person conferences are understandably far less popular now, but the Foundation can sponsor and/or participate in virtual conferences. (In-person conferences may be held in the future, permitting circumstances.) Similarly, the Foundation will provide prizes for hackathons, which may be organized by community members, Nebulous, or the Foundation itself. Lastly, partnerships with other companies in the cryptocurrency space—or the cloud storage space—are a great way to increase awareness of Sia. To handle these responsibilities, one of the early priorities of the Foundation will be to hire a marketing director.

Fund Management

The Foundation Fund will be controlled by a multisig address. Each member of the Foundation's board will control one of the signing keys, with the signature threshold to be determined once the final composition of the board is known. (This threshold may also be increased or decreased if the number of board members changes.) Additionally, one timelocked signing key will be controlled by David Vorick. This key will act as a “dead man’s switch,” to be used in the event of an emergency that prevents Foundation board members from reaching the signature threshold. The timelock ensures that this key cannot be used unless the Foundation fails to sign a transaction for several months.
On the 1st of each month, the Foundation will use its keys to transfer all siacoins in the Fund to two new addresses. The first address will be controlled by a high-security hot wallet, and will receive approximately one month's worth of Foundation expenditures. The second address, receiving the remaining siacoins, will be a modified version of the source address: specifically, it will increase the timelock on David Vorick's signing key by one month. Any other changes to the set of signing keys, such as the arrival or departure of board members, will be incorporated into this address as well.
The Foundation Fund is allocated in SC, but many of the Foundation's expenditures must be paid in USD or other fiat currency. Accordingly, the Foundation will convert, at its discretion, a portion of its monthly withdrawals to fiat currency. We expect this conversion to be primarily facilitated by private "OTC" sales to accredited investors. The Foundation currently has no plans to speculate in cryptocurrency or other assets.
Finally, it is important that the Foundation adds value to the Sia platform well in excess of the inflation introduced by the block subsidy. For this reason, the Foundation intends to provably burn, on a quarterly basis, any coins that it cannot allocate towards any justifiable expense. In other words, coins will be burned whenever doing so provides greater value to the platform than any other use. Furthermore, the Foundation will cap its SC treasury at 5% of the total supply, and will cap its USD treasury at 4 years’ worth of predicted expenses.
 
Addendum: Hardfork Timeline
We would like to see this proposal finalized and accepted by the community no later than September 30th. A new version of siad, implementing the hardfork, will be released no later than October 15th. The hardfork will activate at block 293220, which is expected to occur around 12pm EST on January 1st, 2021.
 
Addendum: Inflation specifics
The total supply of siacoins as of January 1st, 2021 will be approximately 45.243 GS. The initial subsidy of 1.57 GS thus increases the supply by 3.47%, and the total annual inflation in 2021 will be at most 10.4% (if zero coins are burned). In 2022, total annual inflation will be at most 6.28%, and will steadily decrease in subsequent years.
 

Conclusion

We see the establishment of the Foundation as an important step in the maturation of the Sia project. It provides the ecosystem with a sustainable source of funding that can be exclusively directed towards achieving Sia's ambitious goals. Compared to other projects with far deeper pockets, Sia has always punched above its weight; once we're on equal footing, there's no telling what we'll be able to achieve.
Nevertheless, we do not propose this change lightly, and have taken pains to ensure that the Foundation will act in accordance with the ideals that this community shares. It will operate transparently, keep inflation to a minimum, and respect the user's fundamental role in decentralized systems. We hope that everyone in the community will consider this proposal carefully, and look forward to a productive discussion.
submitted by lukechampine to siacoin [link] [comments]

I'm trying to be positive but GL's actions are the opposite of intelligence. This is the worst update in A9 history. I'll explain why...

I'm trying to be positive but GL's actions are the opposite of intelligence. This is the worst update in A9 history. I'll explain why...
It's a pretty long rant. You have been warned...
  • Worsened graphics. Same device, much worse graphics for no reason. They literally made the game engine worse.
  • Frame skipping and lagging everywhere. Also game crashes. They said they optimized the game. I bet they forgot to mention that you need a quantum computer to play their casino racing masterpiece.
  • The older bug with the mini map (tap do steer players can't tap in that area) is back.
  • The infamous lagging screen after every freaking race (what the hell are they doing in background that the phones become so hot? bitcoin mining?). They still didn't fix it after the recent hotfix! Who pays these clowns who can't even revert some dumb changes?
  • The unfair SE. There are hardly tokens offered. They keep reducing the rewards until there will be nothing left except uncommon parts and a few credits. They expect us to play hundreds of races for peanuts. The finest greediness. Also how come SE still shares the same tickets pool with daily events? They are different things!
  • Same old stinky GP. Everyone knows what is wrong with this thing that has nothing in common with real grand prixes except the name. Most regular players don't win keys. Why should we even bother anymore?
  • The hard Unleashed event. They put the same required time 0:51 despite the cars having different rankings. They don't have the expression "fair play" in their dictionary.
  • Credits heist is good in theory. In practice they added the awful police besides the aggressive AI to make sure you can't get those credits. They also added stars requirements for good measure. Also they made it that way you need to play too many races if you want all rewards. Efficiency is again not in their dictionary.
  • The new MP format which encourages dumb grinding to get some decent milestones.
  • The club rewards remain a joke.
  • You need to complete 250 conditions in SE just to have the chance to buy packs! Whatever GL idiot who thought of that should have his head smashed on his monitor.
  • They still didn't fix that stupid error with no internet connection! My internet is working, it's not my fault you can't code a decent internet connection algorithm.
  • The cheaters are still dominating MP. The Android version has such a poor security that every schmuck can abuse the game. I wonder if anyone even reads those in game reports or are there as placebo effect.
  • Did you check how much internet traffic this game consumes? What the fxx-k they transfer that A9 needs gigabytes of data every month just to play it?
  • Should I mention the bunch of useless employees called Customer Care? An appendix is more useful than them.
  • etc
But we have emoticons! And new cars while most of us didn't even max out or unlock many of the previous premium cars. Give me a reason why should I keep playing...

I hope your wallet is as big as their greediness..
submitted by SpaceGenesis to Asphalt9 [link] [comments]

I promised to donate 2 BCH to the BCHN team for every 1% they gain in market share. Currently, approximately 75% of BCH hashrate is powered by BCHN, so here's my donation.

Yesterday, I posted the Joint Statement from BCH Miners regarding Bitcoin ABC and the November 2020 BCH Upgrade. In that thread, many people were curious why most of the miners were not signaling for BCHN. Many people speculated the reasoning, and there were many good answers. However, I could not make any statements regarding that for the following reasons:
  1. Different members have different reasons for not signaling BCHN.
  2. We did not agree on a unifying statement regarding signaling before the thread was posted.
  3. Making unilateral statements regarding private information is a good way of breaching trust.
I can say, however, that members of our group have estimated that the current BCH hashrate powered by BCHN is about 75%. We understand that the community demands cryptographic proof for signaling, and without going into specifics, we will work on producing a unifying signal.
submitted by ugtarmas to btc [link] [comments]

03-06 05:52 - '... and all i need is 600 to get my hot water heater fixed after 4 months of working 6 days a week! / Anonymous Bitcoin donor bless me!: / 3FMjoh4QtnqgEK3Hh82qRno2qL5jBo6FKk' by /u/coojw removed from /r/Bitcoin within 323-333min

'''
... and all i need is 600 to get my hot water heater fixed after 4 months of working 6 days a week!
Anonymous Bitcoin donor bless me!: 3FMjoh4QtnqgEK3Hh82qRno2qL5jBo6FKk
'''
Context Link
Go1dfish undelete link
unreddit undelete link
Author: coojw
submitted by removalbot to removalbot [link] [comments]

I've been sharing conspiracies on reddit longer than this sub has been around. I have a story to tell.

This story is mostly crafted from my own experiences, my conversations with some of the people involved, and the rest is my own guesswork as I try to fill in the gaps...so bear with me!
That's why I wanted to share with this community, which I've watched grow over the years. I remember posting about the death of Barry Jennings (who witnessed explosions in the WTC on 9/11) the day after it happened. This was before /conspiracy (or right around when it was formed), and I remember thinking "we really need a sub for conspiracies on reddit!"
And here we are, 12 years later and over 1.3 million subscribers...incredible!
So...
My story starts with a young man. We'll call him Andrew.
Andrew grew up in the 90's in a coastal US town and quickly blossomed into a tech whiz at a young age.
He began building his own computers, and after a brief stint using Windows, he decided that Bill Gates was everything wrong with technology (and the world), and he made it his mission to make sure folks like Gates were NOT the future of computers.
He really believed that the use of technology was a fundamental human right, and that charging people for "proprietary" OS's that hid their source code was a violation of these rights.
He saw a possible Deus Ex-like future, with a technocracy literally around the corner if we didn't act now.
Andrew soon joined the Free Software Foundation and began rubbing elbows with the likes of Richard Stallman. He begun exclusively using GNU/Linux and was the type to correct you if you called it just "Linux". He also began visiting tech-savvy forums like slashdot and started networking in earnest.
By 2006 (his senior year of high school) Andrew was completely over his "education" and decided to just drop out completely.
Shockingly, a college accepted him anyway. A small East Coast school had been actively courting Andrew, and when they learned he had failed to get his HS diploma, they accepted him anyway!
Now sometime during this period Andrew went to Iceland and stayed in Reykjavik for several months.
This trip may have happened during the summer, fall, or early winter of 2006. The reason for his trip had something to do with his efforts in the FSF or similar group. The possible significance of this trip will become clear as we go on.
What is clear is that Andrew started college in the fall of 2006, and that the circumstances were unusual. Andrew soon met several like-minded individuals and began building a social and technological network at his school.
Two individuals in particular would become key players in his life (one more prominently in this story, but the other was significant as well), and eventually the 3 would live together in town for several years.
But for now let's stick with Andrew.
Andrew had an idea to build a social network for his college. Except, it wasn't just a network, it was a wiki for information about the school...and beyond. Soon, it began to morph into something much bigger in Andrew's mind.
He saw his project as being one of many data "hubs" for leaks of important documents and otherwise sensitive information.
So yeah, he saw the opportunity for a wiki for leaks (see where this is going yet...?).
As his ambitions grew, his behavior started to become increasingly erratic. He was caught with drugs and arrested. Strangely, the charges were pretty much dropped and he was given a slap on the wrist. Eventually he decided to leave the school, but still lived in town and had access to the servers on campus.
By 2010 Andrew was still living in the small town with his two "hacker" buddies, who were still enrolled at the school.
This house was in some ways legendary. It appears that many "interesting" people spent time at or visited the residence. Indeed, some of the early movers and shakers of /conspiracy itself passed through.
There was usually a full NO2 tank for anyone who was into that kinda thing, and they were stocked with every hallucinogen and research chemical known to man.
It was also likely under surveillance by multiple intelligence agencies (NSA/Mossad/etc).
Over time, the mental state of Andrew was slowly starting to deteriorate, which wasn't helped by his abuse of drugs.
Still, Andrew decided to move his base of operations to Europe, spending time in Belgium, the Czech Republic and elsewhere.
One of his housemates was soon to join him on his adventures in Europe and elsewhere abroad. We'll call him "Aaron."
Aaron had a very similar story and upbringing as Andrew. Aaron was also from a coastal US town and was born into privilege. He was also, supposedly, born into a family with some serious connections to intelligence agencies, including an uncle with ties to the NSA, and both parents connected to military brass.
By 2015, Andrew and Aaron were living together in the Czech Republic. During this time they were working directly and/or indirectly for the NSA (via Cisco and other companies).
You see, the "college" they met at was actually a front for the recruitment of kids into the IC. Apparently, many "schools" in the US function that way. Go figure.
Their intelligence and valuable skill set (hacking etc) made them valuable assets. They were also possibly involved with the distribution of certain "research chemicals" (of the 2C* variety) to dignitaries and their entourages (in one example, they provided 2CB to a group with David Cameron).
In addition, Andrew was allegedly involved with, or stumbled upon, an NSA-linked surveillance project directed at the entire country of Malaysia, while Aaron was involved with Cisco.
Aaron himself had gotten into hot water for releasing damaging information about the NSA, and even claimed to be an NSA whistleblower, and was also possibly the individual who leaked the 2014 (or 2015) Bilderberg meeting list.
And then things went bad. Andrew quit the Malaysia project and Aaron left Cisco. It seems Andrew and Aaron were "set up" during a fiery false flag event in the Czech Republic in 2015. It may have happened at an embassy, but it's unclear which. There is no information on the web about anything like this (afaik).
Aaron was immediately targeted and spent several years on the run. Allegedly, he was added to the list of victims in the so-called "Great Game".
The Great Game is the term used for an international assassination program where intelligence agencies share a list of targets to be neutralized. The German BND and Mossad are heavily involved, as other networks. Individuals targeted by the Great Game may be offed by actual assassins, or by NPC-like humans whose minds will be influenced by mind control tech (a la Matrix...say influencing someone to ram your car unwittingly ie).
As Aaron went on the lam, Andrew soon returned to the US, shell-shocked by his experience.
Both Andrew and Aaron continue to suffer from some sort of PTSD from these series of events, rendering Andrew largely incapacitated and Aaron scattered and discombobulated.
The Meat of the Matter
OK...where does that leave us? Why am I sharing all of this? I think there's much more to this story.
So let's start speculating! Everything I'm about to say is stuff that was told to me personally. I can't vouch for any of this information, though obviously I thought it was compelling enough to share.
Here's the gist: The so-called whistleblowers you see in the media are almost all fake.
This includes: Edward Snowden, Julian Assange, Thomas Drake and William Binney (hey look, his AMA is pinned on this sub right now...no comment!). These individuals, and others, are controlled opposition. The real whistleblowers are severely punished.
For example, Bradley Manning was punished with chemical castration in jail. His "transformation" was chemically induced torture.
Andrew was not alone in his passion. There were lots of other young visionaries like him who dreamed of a freer and more transparent world.
In this story, Julian Assange was an intelligence asset...a psyop meant to steal the thunder from real activists like Andrew.
In this story, a small college-based "wiki" for government leaks was used as the model for an intelligence operation known as "wikileaks".
In this story, Andrew traveled to Iceland at some point in 2006.
When was Wikileaks founded? Wikileaks was founded by Julian Assange in December 2006, in Iceland.
Aaron discovered (legally, like Manning who had clearance to access all the data he leaked) damning information about surveillance happening by the NSA, specifically against recruits entering the US army and elsewhere.
In this story, the "Andrew" identity was co-opted and turned into "Julian Assange", and "Aaron" became "Edward Snowden".
Granted, there were probably other people that these whistleblower imposters were modeled after, but Andrew and Aaron seem like very strong contenders for some of this inspiration.
Now, much of the following may be gobbledygook (lol I spelled that right first try!) for all I know, but since I'm having a really hard time making sense of it all, I'll just include everything I can and let you guys run with it.
Here are some phrases, ideas, terms and people of note that may be involved with this story...MODS: None of this is doxing! All of the links of people are wikipedia pages or published interviews/articles. So yeah. Not dox!
IN CONCLUSION
I don't know how these terms, theories and individuals fit into this story, but that they may be somehow related.
Hopefully there are enough bread crumbs in here to keep some of you busy!
Any help/insight would be appreciated. I confess I'm not so tech-minded so I can't offer any more explanation about some of the more techy terms.
Anyway, thanks for reading, and thanks for continuing to stimulate after all these years! It's really nice to see this place continuing to thrive after all of this time!
submitted by oomiak to conspiracy [link] [comments]

How to Start Using Bitcoin in Five Easy Steps - YouTube How to Mine Bitcoins Using Your Own Computer - YouTube Bitcoin Basics (Part 1) - Bitcoin Mining Explained - YouTube Florian Söllner: Bitcoin, EOS, Hot Stocks - das müssen Sie jetzt wissen

How Bitcoin Works. By Prypto . Bitcoin is changing the way people think about money by planting a seed of doubt in people’s minds — in a positive and thought-provoking way. Mind you, given the financial crises over the past decade, it’s understandable that some people are trying to come up with new and creative solutions for a better economy. Bitcoin, with its transparency and ... Currently, Bitcoin investors usually store their Bitcoin holdings in cold or hot wallets. Cold wallets are usually hardware flash drives such as Ledger or Trezor wallets. which are not accessible ... In fact, this is pretty similar to how email works, except that Bitcoin addresses should be used only once. Balances - block chain. The block chain is a shared public ledger on which the entire Bitcoin network relies. All confirmed transactions are included in the block chain. It allows Bitcoin wallets to calculate their spendable balance so that new transactions can be verified thereby ... Miners, hashes, keys, cold storage, blocks...it's confusing. We can help you understand how Bitcoin works. All of this works thanks to Bitcoin's ingenious open-source (that is, viewable to everyone) code. Open-source software is commonly used by programmers who are opposed to corporate profiteering and control. Any skilled programmer can see how Bitcoin's programming works, and that's OK — it's not the code that protects transactions. Instead, it's the shared blockchain ledger that verifies the ...

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How to Start Using Bitcoin in Five Easy Steps - YouTube

--~-- This is a bitcoin for beginners video! We will discuss cryptocurrencies for beginners so you know the basics! Enjoy! * My Stock Market Investing Strate... HOW TO BUY BITCOIN 2019 - EASY Ways to Invest In Cryptocurrency For Beginners! Get $10 of free Bitcoin when you buy or sell at least $100 of cryptocurrency o... http://www.voicesofliberty.com/article/5-easy-steps-to-get-started-using-bitcoin/ Bitcoin is an open-source cryptographic currency that uses peer-to-peer tec... This video is unavailable. Watch Queue Queue. Watch Queue Queue Start trading Bitcoin and cryptocurrency here: http://bit.ly/2Vptr2X IMPORTANT!! This method only illustrates how mining works. You will not make any money f...

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